Sarah's Writing: Chapter (?) History

The people of Mora are many and diverse. Each of the land's caliphates are rigidly structured societies, in which those of different ancestries perform their expected duties and jobs.

In most cases, the races are represented equally in government councils -- though religious figures always wield significant influence.

The worship of Moradûn is universal on the continent of Mora. A god of order and creation, his devotees regard productivity and dutiful adherence to structures as a form of worship.

The war on Arcanum precipitated the invention of firearms by Moradûn's faithful. Those who wielded them formed the Alchemist's Guild in service of the church.

The Guild: saviors of Mora in the War of Arcanum. Guardians of caravans through the continent's vast deserts. Law enforcement; peacekeepers; hunters of arcanists. For two centuries there was peace under their watchful eye.

In the year 206 Post Arcanum, a new continent was discovered. It was a wild, dangerous land, with people of its own, and no shortage of monstrous creatures. Colonists from Mora, initially successful, were driven back by the native population two years later.

It was agents of the Guild that helped to train the expeditionary force sent to reclaim the colony.

The Battle for Harad, as it was called, reached a stalemate after weeks of fighting and heavy casualties on both sides.

Eventually a compromise took shape.

The Agreement of Stillwater Bay introduced a system by which the peoples of Mora would purchase or trade for any further land with the native populations of this new world: Leerain.

In the 31 intervening years, tensions eased as understanding flourished.

Leera (the goddess of this new land) became a parallel deity to Moradûn, personifying the wildness he lacked. The exchange of people and ideas became commonplace across the sea.

Today, Nue Harad is the center of Southern civilization in Leerain. The spread of settlers has slowed somewhat, with native wood elves and orcs, and those that make their home in the new world quickly become familiar with their new, more magical lifestyle.

The Guild has new purpose, defending the colonists against the strange creatures and magical threats that prowl Leerain.

And with that purpose comes new discovery.